

There is a coloring mistake in one of the Hell knight's attack frames: while most of the Hell knight's frames depict the creature with brown hooves, the errant frame depicts the Hell knight with gray hooves instead.
#Doom 3 hellknight full
While the color swap effect could have been accomplished by applying a translation, just like those that are used to recolor players during multiplayer games, a full second set of sprites is instead included with the recoloring already applied. All of the Hell knight's animations are identical to the baron's.The Hell knight's death sound is based on a recording of a jaguar with extra effects added.
#Doom 3 hellknight Pc
The only way for barons and knights to infight in the PC version of the game is for one to damage the other with a barrel.
#Doom 3 hellknight code
This exception was overlooked when the Doom II source code was combined with the Atari Jaguar code base to create the Sony PlayStation port of Doom II, and as a result, barons and knights infight in both that game and its offspring, Doom 64. Rather, there is a hard-coded exception for these two enemies which causes them to consider each other as belonging to the same species. Contrary to popular belief, this has nothing to do with the fact that Hell knights and barons do not infight with one another in the PC version of the game. Hell knights and barons of Hell throw the same projectiles. Most maps will avoid "packs" of Hell knights for this reason. Since Hell knights have half the hitpoints but the same amount of potential damage to the player, two barons of Hell would be significantly easier than four Hell knights. With sufficient distance, the projectiles can be dodged without much difficulty, but at closer range they can be more difficult to avoid and potentially lethal. Hell knights are less of a threat than weaker monsters because attacks are simple and generally easier to predict. A single close range hit by the BFG9000 easily dispatches a Hell knight but it is usually a waste of ammo unless attacking several simultaneously. Roughly speaking, killing a Hell knight requires either 50 bullets, 6 seconds with the chainsaw, 8 close range shotgun blasts, 3 point-blank super shotgun blasts, 3 rocket hits or 23 energy cell shots.

A player attempting such an attack must move in quickly to attack and quickly withdraw to avoid the counterattack. It is not recommended to use a melee attack due to their own scratching melee attack however, five punches from a player powered up by a berserk will usually kill one. The chaingun and shotgun are also effective at close range. They have a low pain chance that makes the rocket launcher, plasma gun and super shotgun the most effective weapons against them. Hell knight fireballs are faster than imp and cacodemon fireballs and inflict heavy damage. Their attacks are identical to and just as lethal as those of the baron. Hell knights have both melee and distance attacks, scratching at close range and throwing green fireballs from a distance. Possessing 500 hit points, Hell knights present a significant challenge to the player, although less than that of a boss monster. Hell knights emit wake-up and death cries similar to those of the baron of Hell, though higher in pitch (and in the case of the death cry, shorter in length and raspier). It allows Doom II maps to host a weaker monster, albeit with high attack power, giving the player a decent amount of challenge without slowing down the action. As a result, it is a medium strength monster that is more vulnerable than the baron to small arms fire (eg., the shotgun or chaingun), but much more durable than an imp. In terms of gameplay, the Hell knight is identical to the baron of Hell, merely with half the hit points. The same description was previously used for the baron in the original Doom manual.
#Doom 3 hellknight manual
The manual for Doom II describes the Hell knight as follows: "Tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus rex". This new monster has a tan torso, as opposed to the baron's pink coloration.

The Hell knight is an enemy introduced in Doom II, a weaker version of the baron of Hell. This article is about the monster in the classic Doom series. For other games, see:
